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Arcade Microgame

Art style · 10 words

Ten-second rounds, rules legible at a glance on one screen.

Feeling words

Generation prompt

Fit all information into one screen: a single large goal, one timer bar, one or two buttons, rules needing no text; shapes are the simplest geometry with heavy outlines, only four high-contrast colours, action feedback exaggerated past physics; layout and palette swapped every ten seconds. Avoid decorative detail.

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