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FMV Live Action

Art style · 11 words

Live-action footage keyed into a game interface, quality mismatched with the scene.

Feeling words

Generation prompt

Live-action footage keyed and pasted into an interactive frame: a colour fringe around the person, resolution not matching the game image and going soft when scaled, background either low-poly 3D or a photograph, tape chroma noise and heavy vignette, light direction disagreeing, like a CD-era multimedia experiment. Avoid seamless compositing.

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